| Author |
Thread Statistics | Show CCP posts - 9 post(s) |

DelBoy Trades
Trotter Independent Traders.
469
|
Posted - 2012.12.04 10:18:00 -
[1] - Quote
I've been told that armor links no longer affect a carrier (carrier in triage) any more on the test server and when bug reported was told an intentional change. Can it be clarified whether this is actually the case and whether or not this will be on TQ. Some questions...
If it is true, why? Why are you nerfing something that really, really doesn't need to be nerfed?
Why is this a stealth nerf and not publicised? This will have serious impacts on how alliances use carriers and they should have been informed of the change.
An answer from someone in the know would be greatly appreciated.
(Hoping it was just a rumour) Damn nature, you scary! |

DelBoy Trades
Trotter Independent Traders.
469
|
Posted - 2012.12.04 12:50:00 -
[2] - Quote
Just got to test this for myself on TQ and it is true. Armour links do not effect capital reps or capital remote reps anymore. So, to my questions:
a) Why? Why on earth are you nerfing capital reps and remote reps? b) Why the #### didn't you release this information anywhere, in any of the patch notes? Damn nature, you scary! |

DelBoy Trades
Trotter Independent Traders.
469
|
Posted - 2012.12.04 14:13:00 -
[3] - Quote
CCP Fozzie wrote:Yup the implications of the change were not spelled out very clearly. When you say not very clearly, what I think you mean to say is "Completely and comprehensively evaded any mention at all." Just to prepare you for the incoming shitstorm the next time a lowsec alliance drops their armour+triage gang and are unable to get reps to land before their ships are in structure, I'll offer you some advice; Buff shield links in line with armour regarding cap reps and rescind today's stealth-nerfs.
Damn nature, you scary! |

DelBoy Trades
Trotter Independent Traders.
469
|
Posted - 2012.12.04 14:53:00 -
[4] - Quote
What is being looked over by CCP is the fact that shield reps take effect immediately, where as the cycle time bonus was inherently important for armour triage reps to be applied to subcaps in time. Remote shield reps have locking time and module activation time between the subcap and the prospect of being spacedust, where as the armour reps have the addition (Now 5 seconds) of cycle time. In a large engagement the time taken for an armour triage to lock up, activate module and now increased cycle time is going to make armour triage really impracticable in contrast to shield triage. Damn nature, you scary! |

DelBoy Trades
Trotter Independent Traders.
469
|
Posted - 2012.12.04 16:13:00 -
[5] - Quote
RedShadow wrote: It's a shame how silent you guys again tried to sell us a major game-change as a minor-detail. Just unbelievable. Again.
This.
CCP quickly quenched the warm feelings I had towards them from the tournament with this ice-cold ****-shower of a nerf without even telling us. Damn nature, you scary! |

DelBoy Trades
Trotter Independent Traders.
480
|
Posted - 2012.12.04 18:03:00 -
[6] - Quote
Cheers Fozz. Post-Tournament warm glow restored. Damn nature, you scary! |

DelBoy Trades
Trotter Independent Traders.
481
|
Posted - 2012.12.04 20:47:00 -
[7] - Quote
Cid Tazer wrote:Test server yes. But how closely are people really watching every detail on Bucky? How often do people triage their carriers on Bucky? Bucky is great for doing some theory crafting and making sure obvious things don't explode, but Bucky is no subsitute for real use on TQ. Actually we noticed this and bug reported it weeks ago, they said it was intentional. They knew all along, they intentionally didn't tell anyone.
Damn nature, you scary! |

DelBoy Trades
Trotter Independent Traders.
489
|
Posted - 2012.12.06 12:01:00 -
[8] - Quote
Cyaron wars wrote:Thank you dear Sir, but now I think you screwed other thing. If your are sitting on safe spot and give out bonuses while your fleet is fighting, you get agression. That's minor issue but still. That's a pretty major point that's been scimmed over if true... Damn nature, you scary! |
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